Small Size League

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Small Size Leage Website

http://small-size.informatik.uni-bremen.de


Qualified Teams

  • B-Smart (Germany)
  • Botnia (Finland)
  • CMDragons (USA)
  • Eagle Knights / RoboBulls (México / USA)
  • Farzanegan (Iran) (conditional)*
  • FURGBol (Brazil)
  • Khainui (Thailand)
  • KIKS (Japan)
  • ParsianRobotic (Iran)
  • Plasma-Z (Thailand)
  • RFC Cambridge (USA)
  • RoboCats (USA)
  • RoboDragons (Japan)
  • RoboJackets (USA) (conditional)*
  • Skuba (Thailand)
  • Strive (China)
  • Vienna Cubes (Austria) (conditional)*
  • Wright Eagle (China) (conditional)*
  • ZJUNlict (China)

Mailing List

All official communication happens on the official robocup-small mailing list. While this page will attempt to mirror all important information, if you intend to participate you should subscribe to the mailing list.


SSL 2007 Schedule

Important Dates for the RoboCup Small-Size League
Pre-registration 20 Jan 2007
Submission of qualification material 22 Feb 2007
Notification of acceptance 1 Mar 2007
End of main registration 31 Mar 2007
Notification of travel support TBA
RoboCup 2007 competition begins 1 Jul 2007


Qualification Procedure

Please see Small Size League Qualification.


SSL 2007 Organization

Executive Committee

  • Tadashi Naruse (Aichi Prefectural University, Japan)
  • Ng BengKiat (Ngee Ann Poly Technic, Singapore)
  • Paulo Costa (Universidade do Porto, Portugal)

Technical Committee

  • James Bruce (Carnegie Mellon University, USA) (Chair)
  • Tim Laue (Universität Bremen, Germany)
  • Mahisorn Wongphati (Chulalongkorn University, Thailand)
  • Kasuhito Murakami (Aichi Prefectural University, Japan)
  • Tadashi Naruse (Aichi Prefectural University, Japan)
  • Paulo Costa (Universidade do Porto, Portugal)

Organizing Committee

  • Alfredo Weizenfeld (ITAM, Mexico) (Chair)
  • James Bruce (Carnegie Mellon University, USA) (Local Organizing Chair)
  • Mahisorn Wongphati (Chulalongkorn University, Thailand)
  • Alexander Hofmann (Technikum Wien, Austria)
  • Xiong Rong (Zhejiang University, China)

League Requirements

Number of Fields

With 19 registered teams, and at latest count 18 expected to come to the competition, we need 4 fields. However, if the number of expected teams drops to 12-14 because additional teams are not able to come, we can decrease the number of fields to 2. Three fields is not an easy option due to scheduling and tournament constraints along with the difficulty of moving teams.

IT Requirements

For Each field, a computer is needed to act as a referee; The computer needs the following:

  • capable of running a Linux distribution (Ubuntu, Fedora, etc)
  • at least 1 GHz (slower is possible if the referee software is tested to work)
  • a mouse (even if a laptop)
  • a serial port, or a USB-Serial adapter
  • a 10/100 capable ethernet port
  • a 10/100 capable 4+ port hub

This computer is used to pass serial and ethernet signals to the teams at that field. It does not need to be particularly fast, and does not be connected to the internet. An old laptop is ideal, although it would still need a mouse and a serial port/adapter. If a computer cannot be provided for each field, we can get by with two laptop machines which are moved among tables. Also, if needed, nearby teams may be able to bring laptops to act as referee machines.

Internet access in the team area would be nice, but it is not required if there are nearby public internet areas. If access is provided, a hub or two in the middle of the team area would be sufficient. Internet access at the fields is not needed.

Lighting

Ambient lighting has been reported as 400-500 Lux, which is sufficient. However, If there are any large dividing walls or other large objects casting shadows over a large portion of one or more fields, such that it is significantly below the ambient lighting, additional lighting may be required for those spots. Ideally, dividing walls and other large objects are far enough from the fields that no such lighting is necessary.

Physical Setup

Each field has the dimensions as defined in the official rules. In recent years, the fields have been elevated at about 1m, which is useful to provide better visibility for spectators.

As described in the rules, a camera mounting bar must be provided 4m above the field surface. In recent years this has most often been in the form of a truss beam as used for lighting. The bar must be sturdy and secure, because up to 12 video cameras will be mounted above each field.

Around each field, there should be a gap of about 3 feet, and then tables for the teams. There will need to be one table for each team, and an additional table for the referee computer (currently that means 6 tables at each field). Each table needs to be deep enough to accommodate a desktop computer, and wide enough for two seats. Additional tables, covering up to three sides of the field (with the other side open to spectators) are appreciated by teams but are not required.

There should be a team area where teams can put any equipment (robots, tools, etc) not at the fields. Each team needs at least two tables. Depending on the registered team sizes some teams may need more space.

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