Physical Visualization Sub-League

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Preliminary Logo for the Physical Visualization Sub-League

Contents

Organizing Committee

The Physical Visualization Sub-League belongs to the Soccer Simulation League, therefore sharing the same organizing comittee.

Working Group

This sub-league is still in the process of becoming officially part of RoboCup competitions. Given this special condition a Working Group was formed for dealing with organizational and technical aspects.

  • Jacky Baltes;
  • John Anderson;
  • Joschka Boedecker;
  • Sadao Masubuchi;
  • Minoru Asada;
  • Noda Itsuki;
  • Oliver Obst;
  • Peter Stone;
  • Rodrigo da Silva Guerra;
  • Shinzo Yanagimachi;
  • Ken Nishimura;

The Official Web Page

The official web page of the Physical Visualization Sub-League is here: [1]

Rules

Important! All teams should subscribe to the mailing list.

Here we will post information about the competitions.

(to be updated really soon...)

Qualification Procedures and Dates

The qualification process has already been finished.

Three reviewers were randomly assigned to review each proposal according to a set of objective and subjective criteria. Out of 27 applications only 12 teams with the the highest scored reviews were qualified.

The list of qualified teams, alphabetically and grouped by country, is:

Brazil
  • Team Brasil-PV1, Federal University of Bahia confirmed registered
  • Team Brasil-PV2, FURG / NAUTEC. confirmed
  • Team Brasil-PV3, UFRN / Robotics Laboratory (LAR). confirmed registered
Canada
  • Team UManitoba, University of Manitoba. confirmed registered
Germany
  • Team WF Wolfes, Univ.A.Sc. Wolfenbuettel Comp. Science. confirmed registered
Iran
  • Team UI-AI, University of Isfahan, AI Labs. confirmed
Japan
  • Team SOCIO, Osaka Prefecture University. confirmed registered
  • Team HELENA, Osaka University / Asada Laboratory. confirmed registered
Portugal
  • Team FEUP-5DPO, Faculty of Engineering / Univ. Porto. confirmed
  • Team FC Portugal, University of Aveiro / University of Porto. confirmed
UK
  • Team City United, AIS group / City University. confirmed registered
USA
  • Team (send me the name!), The University of Texas at Austin. confirmed

Thank you to all the teams that applied. We hope to have more teams qualify in future competitions.

Important! Soon we will give more information about registration, invitation letters and travel support.

What to Expect in Atlanta

This information is for the teams to have an idea of what they should expect in Atlanta.

(to be updated soon...)

Sub-league Requirements

This information is for the Organizing Committee to know what are the minimum requirements for the sub-league.

Division of space

The PV sub-league physical space in the pavilion should be divided into:

  • Main stage
  • Practice stages
  • Presentation area
  • Teams workspace
  • Organizers workspace

Each of these are described bellow:

Main stage

Description: Playing field where main competitions and demonstrations will happen.
Requirements: Minimum reserved area of 3x3m. Should be visible to the external visitors.

Practice stages

Description: Practice fields where teams can prepare, test, tune and exercise.
Requirements: Minimum reserved area of 8x6m (or some other configuration allocating 12 areas of 2x2m each).

Presentation area

Description: Area with chairs and a stage for making slide presentations and announcements.
Requirements: Stage and space to accommodate 50 people. (If chairs take much space benches could be used instead). Can be also shared with the presentations of development competitions in simulation league 3D. But should be exclusive for presentations and not for showing games of simulation league because in PV sub-league we expect to have many presentations during all the event.

Teams workspace

Description: Place for the teams to settle with their bags, laptops, etc.
Requirements: Twelve separated desks with space for, at least, three people in each. A network cable and a power cable for each desk.

Organizers workspace

Description: Area for the organizers of the sub-league
Requirements: Small space, just an extra desk like in the teams workspace shown above, but with space for 2 (two) people, in a strategic location, close to the teams and to the practice stages and presentation area.

Required materials

Here we list some of the materials we need in Atlanta:

Sound system & microphone

What: A speaker amplifier and a microphone with long cord or wireless. We need a set exclusive for our sub-league, not shared with simulation league. Don't need to be very high power, but does need to be mobile.
How many: 1 (one) set.
Why: For making announcements, narrating games and making internal slide presentations.
Where: Mobile. Some times used in the stage, some times in the internal presentation area.

Multimedia projector

What: An standard digital multimedia projector, long VGA & DVI video cables, and a big screen.
How many: 1 (one) set.
Why: For making internal slide presentations.
Where: Internal presentation area.

Whiteboard

What: An average ordinary white board with pens.
How many: 1 (one).
Why: Mainly for using during internal presentations but also for doing drafts of scores, discussing rules, making sketches.
Where: Internal presentation area, to be positioned near the projector.

Printer

What: An average computer printer of any type, paper, ink (or toner) and cable.
How many: 1 (one).
Why: For producing materials of internal circulation such as scores, memos, etc.
Where: Organizers work-space.

Team Network

What: network ports in some switches plus internet access.
How many: 20 (twenty).
Why: To allow teams and sub-league organizers to have access to internet for downloading files that might be necessary, email, etc.
Where: Cables, at least one to every team table and another two to the organizers workspace. Should be separate from the competition network.

Competition Network

What: network ports in some switches but no internet access.
How many: 12 (twelve) access points grouped 3 by 3 (3 to the main stage and other 9 to the practice stages).
Why: For the client/server game network.
Where: Cables, three to every stage. Should be separate from the team network.

Power

What: Electricity for all equipment.
How many: At least 32 outlets, see "where".
Why: To supply energy for laptops, desk computers, displays, lights, projector, speakers, and so on.
Where: At least one outlet to the desk of each team, two to the organizers workspace, four to the main stage, four to the presentation area, 12 (twelve) separated in cords 3 by 3 to the practice stages.

TV screen and camera

What: A large TV screen, camera and cables for live capture.
How many: One camera and at least one TV (maybe two).
Why: For showing the games in detail to the audience in the crowd. Robots are small and the field is not too big either.
Where: Near the main stage, with TV facing toward the public.

Retractable pole barrier (or fence)

What: A kind of pole fence like those used to guide lines in banks, airports, etc. See [2].
How many: Enough to surround the perimeter of the 3x3m area of the main arena.
Why: To prevent visitors from getting too close to the arena, avoiding their influence in the lighting and maximizing viewable area.
Where: Around the main stage.


(to be updated soon...)

This page is owned by Rodrigo da Silva Guerra.

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