Computing Creativity and Design Cognition -11

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The seminar will engage in readings and discussions about the nature and studies of creativity and design cognition, ranging from the literature of design thinking and methods, representations and theories on design, models and computational support for creativity, and design process or collaboration.

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Computing Creativity and Design Cognition 011

  • Check out the published paper resulting from the class - CDC pub list

Creativity 11 member

Here is the class blog http://ccdc11.wordpress.com/

2011 midterm proposal

CCDC 2011 Final Projects


Week 1: Introduction - (1/12)

  • Unit Origami Exercise - Newspaper Structure Exercise
  • Guide for document - should be like [instructables] or [Make] or [DIY] style so other people can follow your instructions!
  • Here is the draft reading list for this semester. Please note, some papers are representative, seminal pieces, others are conversation starters, or pointers to an interesting territory, or line of research.

Assignment


Week 2: Overview - play, creative acts and analyzing design activities (1/19)

Readings

  • Rand, P, 1965 Design and the Play Instinct, in Education of Vision, ed. Gyorgy Kepes (George Braziller. 1965) (pp154-173) radn-play.pdf -
  • McCorduck p, 1991, Aaron’s Code, San Francisco, W.H Freeman aaron.pdf -
  • Brereton, M. F, D M Cannon, A Mabougunje and L Leifer (1996) Collaboration in Design Teams: How Social Interaction Shapes the Product, in Cross, N., H. Christiaans & K. Dorst (eds), Analyzing Design Activity, John Wiley & Sons, New York, 319-341 team.pdf -

Check out books and concepts about: The Science of the Artificial, Human Problem Solving Information Processing, and Protocol Analysis

 Next week: project time, please meet with your group to design the super hero costume !!

Week 3: Project time - Designing Super Hero Costume Furniture (1/26)

Assignment

Each team would design a super hero costume that they will present next week in the run way fashion show.

  • You are free to use any material you can find, blinking lights, noise maker, motors, electronics, impress us.
  • One of your team members (or more if you like) would demonstrate the costume - walking, moving, flying, etc.
  • Each team should have an "announcer" describing the design and features of the costume or back ground info as a slide presentation.

Super hero Group members

 how to access ACM Digital Library - http://www.library.gatech.edu/ - Articles (Databases) - Title letter A databases - ACM Digital Library

Week 4: Suerhero presentation (2/2)

Today is the Super Hero Fashion Show Presentation.

Each team would have 5 min to present their designs and design intentions.

 check out the readings for discussion next week

Assignment

  • Guide for document - should be like [instructables] or [Make] or [DIY] style so other people can follow your instructions!

Week 5: What about creativity and rules? (2/9)

Readings

  • Do, Ellen Yi-Luen and Mark D Gross, (2007) Environments for Creativity, a Lab for Making Things in Creativity and Cognition, 27-26, ACM SIGCHI paper (use ACM digital library connected from GT library site if you are off campus) try this
  • Akin, O. and Lin, C.: 1996, Design Protocol data and Novel Design Decisions, in N. Cross, H. Christiaans & K. Dorst (eds) Analyzing Design Activity, John Wiley & Sons, New York (or Design Studies, Vol 16, Nov 2, pp 211-236) akinlin95.pdf
  • Gardner, H, 1994, Chapter 6, The Creator’s Patterns, in MA Boden (ed) Dimensions of Creativity, MIT Press, 143-158 gardner-pattern.pdf

Readings (Optional)

If you are curious, welcome to find arguments from the following optional reading and bring them to class.



Week 6: Design Thinking, Sketching (2/16)

(Discussion)

Readings (Optional)

  • H. Koning & J. Eizenburg: "The Language of the Prairie: Frank Lloyd Wright's Prairie Houses," Environment and Planning B: Planning and Design 8 (1981) flw-sg.pdf - or go to library reserve to get this article, or here is a cropped version pdf you can do page setup to print larger images
  • Stokols, D., C. Clitheroe, and M. Zmuidzinas (2002) Qualities of Work Environments That Promote Perceived Support for Creativity, in Creativity Research Journal 2002, Vol. 14, No. 2, Pages 137-147 work.pdf -
  • Schon, D. A. & Wiggins, G. (1992). Kinds of seeing and their functions in designing. Design Studies. 13:2 135--156. seeing.pdf -

Week 7: Fixation and Incubation (2/23)

Assignment

  • For the class session, each person please bring one piece of letter size paper, divide it into 6 equal size segments, and write on each segment a word or a concept (if it's a phrase, no more than 2 words) that you think will be difficult to illustrate

Readings

  • Goldschmidt, G.: 1991, The dialectics of sketching, Creativity Research Journal, Vol. 4, Nov. 2, pp. 123-143 dialectics.pdf - discussion lead -
  • Schon, D. A, 1985, The Design Studio, RIBA, London. p 30-52 schon.pdf
  • Suwa, M. and Tversky, B.: 1997, What do architects and students perceive in their design sketches? A protocol analysis, Design Studies, 18(4), pp. 385-403 - direct link to science direct doi:10.1016/S0142-694X(97)00008-2, a copy in ftp site pdf
  • Here is a piece about design knowledge from neuroscience's perspective: Goel, V. (2000). Dissociation of Design Knowledge. In Knowing and learning to design: Cognitive perspectives in design education, Eds. C. Eastman & W. C. Newstetter. Elsevier. http://www.yorku.ca/vgoel/reprints/Goel_design.pdf



Week 8: Elite or Everyman (3/2)

  • Here is the reading for this week - Chapter 7, Insight, Fixation, and Incubation in (eds) Ronald A. Finke , Thomas B. Ward and Steven M. Smith. MIT Press - find online reader here

Creative Cognition



Midterm Project Ideas

  • Each person should work on their project proposals - to figure out whether you are writing a paper about something (what? a literature survey about child creativity and measurements, about personality and design collaborations, about design thinking, or about where people find inspirations, etc. etc.), conducting some sort of empirical studies (protocol analysis of design activities or meetings? interviews with practitioners? designing creativity support tools? using cultural probe to investigate daily life? etc etc), or inventing tangible artifact (software, hardware, website, toys, community portals, playground, etc. etc.) by any means.
  • Be prepared to have a story to tell in next week's 5 minute madness session - which you can show up to 5 slides in 3 minutes to tell people what your research topics for this class will be, and how you plan to do it, are there precedents or related work? and what might we expect to see at the end of the semester.


  • Depending on people's interests, we could adjust reading lists to better suit the class discussions and progress
  • Yes, you can decide to do it either as individual project or a joint team project (no more than 3 persons per team please.)
  • Optional Reading:
  • Chapter 3, Creative Visualization in (eds) Ronald A. Finke , Thomas B. Ward and Steven M. Smith. MIT Press - find online reader here

Creative Cognition


Week 9: Midterm Presentation and Discussions (3/9)

  • project proposals and reflections of readings so far ??
  • Pech Kucha madness - each person can show 20x20 slides to explain their project ideas
  • the presentation should include (1) project title, (2) motivation and related work, (3) similar paper that's published in the past C&C proceedings (check out the ACM Digital Library), (4) methodology of your work and (5) expected outcome, or (6) a scenario of use, or story boards

Assignment

Please put your midterm proposal document at the 2011 midterm proposal page.

Check out papers coming from previous classes - https://wiki.cc.gatech.edu/designcomp/index.php/CDC_pub_list


Optional Readings

  • Perspective from Case-Based Reasoning: Wills L, and J. Kolodner, "Towards More Creative Case-Based Design Systems," in Case-Based Reasoning: Experiences, Lessons, and Future Directions, D. Leake, ed., AAAI/MIT Press, Menlo Park, Calif., 1996, pp. 81-91. wills.pdf
  • Chapter 2, Creative Practices, in Mitchell, W.J., Inouye, A.S., Blumenthal, M.S. (eds). Beyond Productivity: Information, Technology, Innovation, and Creativity (2003) Computer Science and Telecommunications Board (CSTB), National Academies Press. http://www.nap.edu/catalog.php?record_id=10671#toc

Readings (Optional)

  • Lawson, B (1990) How Designers Think, Butterworth, London, p1-7 lawson.pdf
  • Gero, J. S. and Maher, M. L. (eds): 1993, Modeling Creativity and Knowledge-Based Creative Design, Lawrence Erlbaum, Hillsdale, NJ

Week 10: Discussion (3/16)

  • Discussion of projects and study protocols??

Readings

Each person please pick one reading below, and ready to discuss in class, we will meet in class.

  • An early protocol analysis from Chuck: Eastman, C. M. (1968). On the Analysis of Intuitive Design. Emerging Methods in Environmental Design and Planning. G. T. Moore. Cambridge, MIT Press: 21-37. eastman.pdf - discussion lead -
  • What about Analogy?: Goel, A.K.;1997, Design, analogy, and creativity, in Expert, IEEE [see also IEEE Intelligent Systems and Their Applications] Volume 12, Issue 3, May-June 1997 Page(s):62 - 70 http://home.cc.gatech.edu/dil/uploads/9/article2.pdf - discussion lead -

http://www.abelard.org/turpap/turpap.htm - discussion lead -

  • An interesting reflection about Copycat system: Hofstadter, D.R, Chapter 7, Prolegomena to Any Future Metacatand, in D.R. Hofstadter and the Fluid Analogies Research Group, 1995, Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought., Basic Books, p 307-318 fluid.pdf - discussion lead -

Readings (Optional)

  • Verstijnen, I. M., Hennessey, J.M., Leeuwen, C, van Hamel, R. and Goldschmidt, G: 1998, Sketching and Creative Discovery, Design Studies, Vol 19, Nov 4, pp. 519-546 [Sketching and Creative Discovery]
  • Lawson, B. (2004) What Designers Know, Architectural Press, Chapters 1, 2 know.pdf
  • Hugh Dubberly (2008) Toward a model of innovation, in interactions Volume 15, Issue 1, 28-36 p28-dubberly.pdf
  • Thagard, P. (2006). Evaluating Explanations in Law, Science, and Everyday Life, Current Directions in Psychological Science, Volume 15, Number 3, June 2006, pp. 141-145(5) http://cogsci.uwaterloo.ca/Articles/evaluating.pdf - discussion lead : A Gupta
  • Goldschmidt, G. Criteria for Design Evaluation: A Process-Oriented Paradigm, in Principles of Computer-Aided Design:Evaluating and Predicting Design Performance, Kalay Y E (ed) John Wiley & Sons, Inc. NY. P 67-79 linko.pdf
  • Perkins, D. N, 1994, Chapter 5, Beyond the Darwinian Paradigm, in MA Boden (ed) Dimensions of Creativity, MIT Press, 119-142
  • Peteroski, H, 1996, Invention by Design, How Engineers Get from Thought to Thing, Harvard University Press, Cambridge
  • Mitchell, W. J. 1993 A computational view of design creativity, in Gero, J.S. and Maher, M.L. (eds) Modeling creativity and knowledge-based creative design, pp. 25-42, Hillsdale, NJ: Erlbaum Press

Week 11: Spring Break (3/23)

No class this week - have a safe and happy Spring Break everyone! Don't forget to come back to school! ;-)


Week 12: More reading or Project time (3/30)

  • Discussion about the date and format for final Project presentation?
  • Special Movie session: Flatland: The Movie (2007)

Based on Edwin Abott's book "Flatland", this is an animated film about geometric characters living in a two-dimensional world. When a young girl named "Hex" decides to "think outside the box" (in a world where such thought is forbidden), her life becomes in danger and it is up to her grandfather to save her life.

Assignments

  • Finalize the different approaches and finish write-up for the research proposal - a short research proposal of how you plan to analyze the data, you should also comment on how the proposed research will be informed by previous research.
  • Each person should have a research paper draft submitted - posted on Wiki site - and email to Ellen before the end of the week. (it should have a title, introduction and motivation, research methods, and data collected, and speculated results of analysis)

Readings (Optional)

  • Mitchell, W.J., Inouye, A.S., Blumenthal, M.S. (eds). (2003) Beyond Productivity: Information Technology, Innovation, and Creativity, Committee on Information Technology and Creativity, CSTB, National Research Council, National Academies Press. (Chapter 3 or Chapter 5) http://www.nap.edu/catalog.php?record_id=10671#toc
  • Schunn C.D., Paulus P.B., Cagan, J. Wood, K. (2006) NSF Innovation and Discovery Workshop: the Scientific Basis of Individual and Team Innovation and Discovery

worlds


Week 13: More AI and Cognitive Science? (4/6)

  • Special movie session: My Architect: A Son's Journey (2003)

One nonfiction film that truly creates a narrative journey, My Architect is filmmaker Nathaniel Kahn's engrossing search for his father. Louis Kahn, one of the most celebrated architects of the 20th century, died in 1974 and left behind a highly compartmentalized life, including two children born out of wedlock to two mistresses. Nathaniel interviews the members of this somewhat puzzled family, but his deepest experiences are visits to the buildings that his father made (such as the grand Salk Institute in La Jolla, California), culminating in an emotional trip to Bangladesh. Here, Louis Kahn designed a massive government complex, a soaring achievement (and fascinating paradox--a Muslim capital designed by a Jewish man). This film asks: where does an artist truly live? In his life, or in the work he leaves behind? Nathaniel Kahn takes an amazingly even-tempered approach to this, given his personal stake in the story, and the result is a uniquely stirring movie. --Robert Horton

Readings (Optional): Light piece on inspiration and invention

  • Engel, P, "Folding the Universe : origami from angelfish to zen", New York : Vintage Books, c1989. p.62~70, p.70~81) origami.pdf - discussion lead -

short overview of related work from the psychology perspectives

  • Hewett, T. T. (2005). Informing the design of computer-based environments to support creativity. International Journal of Human-Computer Studies, 63, 383-409. IJHCS.pdf- discussion lead -

Oh AI - Maggie has written many books about creativity, here is a piece online as part of an interesting volume (check out the other chapters too when you are browsing)

  • Boden, M. 1995, Creativity and Unpredictability, in Constructions of the Mind: Artificial Intelligence and the Humanities, Volume 4, issue 2, (eds) by Stefano Franchi and Güven Güzeldere http://www.stanford.edu/group/SHR/4-2/text/toc.html - discussion lead -
  • Csikszentmihalyi M, 1996, Creativity: Flow and the Psychology of Discovery and Invention, Harper Collins
  • Florida, Richard (2002). The Rise of the Creative Class. Pp. 116-144.
  • Winograd, Terry, and Fernando Flores. 1987. Understanding Computers and Cognition – A New Foundation for Design. Reading, MA: Addison – Wesley

Week 14: Project time (4/13)

Readings (Optional)

Back to analogy? or protocol analysis

  • Gentner, D., Holyoak, K.J., Kokinov, B. (Eds.) (2001). The Analogical Mind: Perspectives from Cognitive Science. Cambridge, MA, MIT Press
  • Cross, N., H. Christiaans & K. Dorst (eds) 1996, Analyzing Design Activity, John Wiley & Sons, New York
  • Cross, N., 1998 Descriptive models of creative design: application to an example, Design Studies Volume 18, Issue 4 , October 1997, Pages 427-440 model of creative design

Week 15: Project time, no meeting (4/20)

  • Preparing for next week's final presentation, each presentation can only have 7 minute presentations.. or we can host it as a public open house or poster session
  • dimensions of creativity? P-creative, H-creative?
  • Bonnardel, N. 1999 Creativity in Design Activities: The role of analogies in a constrained cognitive environment in Creativity & Cognition 99, ACM Press 158-165

http://portal.acm.org.gtel.gatech.edu:2048/citation.cfm?id=317589&coll=portal&dl=ACM&CFID=11198791&CFTOKEN=24385760

  • Schrage, M. (1999) Serious Play: How the World's Best Companies Simulate to Innovate. Boston, MA, Harvard Business School Press.

Week 16: Final Presentation (4/27)

CCDC 2011 Final Projects

  • Format - 5:00 - 8:00 pm at GVU Cafe - we will host an open house and poster section style when people can interact with each other to discuss their research projects.
  • Please prepare at least a poster (if you have a system, show us the demo!) to attract people to see your projects! - Here is info about poster printer at GVU
  • Creativity and Cognition 11 submission date is April 25 - check out the RFP and categories here - [C&C 11]
  • final term paper due the following week

Week 17: Project report due (5/7)

Assignment

Final Paper format - please use ACM CHI format - either the ARCHIVAL Format for papers and notes or the Extended Abstract Format for Work-in-progress and Alt.CHI - http://www.chi2010.org/authors/format.html#archiveformat

What content should be in the paper?

Please make sure you have your names on the paper you sent me so I know who to give grades to!

due by 11:45 pm 5/7. (Grade due May 9th)

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